In dieser Stadt lernst du, wie man rennt! Mirrors Edge von DICE, den Entwicklern der Battlefield-Spiele, bietet dir ein unvergleichliches. Mirror's Edge (dt. Rand des Spiegels) ist ein Computerspiel, welches von Digital Illusions CE für die PlayStation 3, Xbox und für Windows entwickelt wurde. Dieses Mirrors Edge für die aktuelle Generation setzt neue Maßstäbe im Genre der Action-Adventures und lässt dich wie nie zuvor ins Geschehen eintauchen.
Mirror’s EdgeDieses Mirrors Edge für die aktuelle Generation setzt neue Maßstäbe im Genre der Action-Adventures und lässt dich wie nie zuvor ins Geschehen eintauchen. Mirror's Edge™ Catalyst. Experience the Rise of Faith. Run, leap and fight your way to freedom in the city of Glass. Get ready to hit the ground running in this. Mirror's Edge - Kostenloser Versand ab 29€. Jetzt bei rencontresdensemblesdevioloncelles.com bestellen!
MirrorS Edge Download Mirror's Edge VideoMirror's Edge Catalyst - Climbing The Highest Building - The Shard - Free Running (HD) [1080p60FPS]
MirrorS Edge drei Viertel arbeite, werden MirrorS Edge diesem Fall gelscht. - Standard EditionRegistrieren Bleiben Sie bezüglich der aktuellen Sonderangebote, Produkte, Veranstaltungen und mehr von Microsoft Store auf dem Laufenden.
Community Hub. In a city where information is heavily monitored, couriers called Runners transport sensitive data.
You are a Runner called Faith and this innovative first-person action-adventure is your story. Recent Reviews:.
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Pure Time Trial Map Pack Multiplayer Map Armistice Singleplayer Map Play as Faith - Mirror's Edge Catalyst Players Model Freedom Map Singleplayer Map Rendering World 2.
Lunch Break Singleplayer Map Play as Faith in Jacket - Mirror's Edge Catalyst Players Model Unused Dialogue Content Mod Language Sounds Pre-prologue Run Singleplayer Map Character customization menu GUIs What appears to be an elegant, high-tech city on the outside, has a terrible secret hidden within.
Explore every corner from the highest beautifully lit rooftops to the dark and gritty tunnels below. The city is huge, free to roam and Faith is at the center of it all.
Through the first-person perspective, combine her fluid movement and advanced combat with the city's surroundings to master the environment and uncover the conspiracy.
GAME FEATURES TRAVERSAL Hit top speed quickly zipping down wire lines. Balance on pipes before smoothly dropping to a hang before climbing, hand over hand, under an obstacle.
Run vertically and horizontally on any wall and use your environment to swing around corners or over gaps. FOCUS Fast, light, and agile, Faith must stay focused and use her movement to survive.
Focus is gained from free running, and once Faith has Focus enemies cannot hit her. Focus is lost from low speed and being attacked, so it is essential to maintain a balance of out-traversing opponents and engaging them directly.
MOMENTUM Build momentum to do daring jumps between rooftops or stylish slides through tight spaces. Use the new Shift move to get a short burst of acceleration in any direction.
For a quick change of plan, tweak any move with Quickturn, a rapid or 90 degree turn. COMBAT Deliver devastating full body Heavy Traversal Attacks that throw your opponents stumbling into walls, over railings, and into each other.
Use your momentum to flow right through KrugerSec as you string together a series of Light Traversal Attacks, building focus, and keeping speed.
Outmaneuver opponents as you Shift behind them for a kick to the back. Or take advantage of a stun with a few rapid punches before Shifting away to avoid retaliation or a counter.
DASHES AND TIME TRIALS Will you be the fastest Runner in the city of Glass? Explore Wikis Community Central Start a Wiki.
This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Greylands Contents. Categories :. Faith is on the opposite side of the law, part of a group of 'runners' -couriers who deliver secret messages by the rooftops of the city, thereby evading the Big Brother-style surveillance of the ruling totalitarian regime.
You do this by running and jumping a substantial amount, and when you get into the flow of things, all this athletics is really exhilarating.
When the bullets are flying and the police are hot on your heels, there's a distinct feeling of pressure, panic and excitement that builds up as you get closer to that big jump onto the next building.
Elation follows when you've cleared that final hurdle by the skin of your teeth, but herein lies the game's first problem.
If you don't make that hurdle, you're left to the mercy of the checkpoint system. Now, I've never been an advocate of checkpoints, much preferring the good old quicksave Some say it makes games too easy, I say you don't have to actually use it if you think that's the case.
Certainly, Mirror's Edge could have been improved by the presence of an easily tapped F5 at an opportune moment Tire problem with arbitrary checkpoints is that they have to be placed perfectly to be effective.
If they aren't frustrations quickly mount up and mice get thrown out the window. One of the things most likely to put someone off a game as a result of this is being forced to repeat the same section time after time.
In a title like Mirror's Edge, where the excitement and thrill of the chase is the primary ingredient doing the same bit again completely negates that.
Due to the uneven dispersal of the checkpoints, you often have to start a substantial distance away from the place you died and, if this happens to be a tricky part there's a group of cops or a helicopter shooting at you, for example you're going to be quickly grinding those teeth down to bloody stumps.
This is where Mirror's Edge's signposted linearity becomes both a blessing and a curse. You see. The advantage of Mirror's Edge's linear model is that, most of the time, you know exactly where to go and everything clicks into place to produce brilliant action sequences.
The game is at its very best when the split-second decisions go your way, when you make that leap between speeding trains or smash through the door just in time to avoid being cut to pieces by gun fire.
Where the linear model falls flat on its face is when things aren't immediately obvious, leading to moments of confused frustration as you're trying to figure out where to go as the cops are shooting you up.
Couple this with the awkward checkpoints and you have a recipe for disaster. There's also no option to quickly restart from the last checkpoint at least none that I saw , which can lead to problems when you clear one in the middle of a difficult section, but then mess up afterwards, falling back down or regressing to a point before the checkpoint.
In the trickier platforming sections towards the end, you either have to do them all again or quit to the main menu and reload that way, which is hardly ideal.
Thankfully, these moments don't occur too often though, as you'd expect, the further you go, the more likely they are to crop up.
Usually, Runner Vision guides you in the right direction. Runner Vision not available on the hardest difficulty highlights important areas of the landscape that you can use to jump off, cling on to or manipulate by colouring them in usually bright red.
It isn't a foolproof system though - sometimes the important areas aren't highlighted at all, which can be frustrating when indoors. The danger with the Runner Vision feature is that it can make the game feel too linear, like it is on rails, but as we saw above, by having these signposts all over the place, you at least avoid the frustration of getting lost and dying repeatedly.
Runner Vision is one of the most prominent examples of Mirror's Edge's unique visual style. As you can see from the screenshots, the environments are post-modern in their stark colour schemes.Community Eurosport1 Stream. Visit the website View update history Read related news View discussions Find Community Groups. Off-topic Review Activity. Sign in to see reasons why you may or may not like this based on your Rogue One Netflix, friends, and curators you follow. These encourage the 4 Horsemen to explore the game and unlock achievements.